Shelf Adventures
Grow a spirit companion through small quests, curious stops and time with your favourites. No rush and no streak to keep.
Meet your companion
To look first, Play the adventure demo runs a practice trail on the sample collection, where one tap finishes a quest.
The demo needs a connection, saves nothing and starts over when reloaded.
Take the tour (on the adoption screen and the guide’s first page) is Shade’s tutorial adventure through the app itself, on a sample collection. Its first steps end at a chest with the Lantern Frame, which waits on Shelf Adventures for your first companion; side quests follow. Finished, the link reads Walk the tour again.
Choose your adventure
Anything Goes mixes every kind of quest. Collection Time is time with your items. Collection Enrichment is tags, notes, details and ratings.
Chronicle Exploration tries features you have not met yet. Social is time with your Circle; it opens once you have one and never posts for you. Trivia Trail is a short trail of Quibble’s questions.
Tailor this adventure lets you pick shelves, items to focus on, activities and your grand finish, all optional. Adding and importing are opt-in; see Importing.
Adventure settings, on the Settings tab, change quests even mid-adventure: activities, discovery quests, Pastime quests (once you keep pastimes) and Quibble’s stops.
No deadline, no streak. Rest here, on the Companion tab, pauses the trail until you return.
Shade’s whims
Empty-Handed skips Shade’s starting gift. Light Pack limits your pack to one supply. Lantern Out hides quest levels until you reach the quest.
Quiet Road removes surprise encounters. Kindred Spirit favours quests that fit your companion’s interests. One Shelf Only keeps the adventure on one chosen shelf.
Your started adventure shows the active whim and what it changes. Finishing a trail under a whim earns that whim’s stamp once.
Trivia Trail has no whims or shelf tailoring.
Follow the trail
For a session quest, use the card’s own button, the sidebar’s Log or Log a session on the item’s page. Only time after you took the quest counts. See Logging your time.
Can’t do this one? (under the quest card) offers a swap (once per adventure), a reroll or a skip, each asking first. A skip earns no XP or coins unless a supply says so.
The final stop takes no swap, reroll or skip; a Golden Quill can finish one task of a finale with two or more.
End this adventure, at the foot of the Trail tab, ends a trail early. Your companion keeps its XP and looks; the pack and Trail Coins end with the trail.
Rewards and your pack
A finished quest opens the reward scroll: XP, Trail Coins, finds and any level gained. The Companion tab shows the looks you have unlocked, your frame and your roster.
Your pack holds two supplies to start (one-use helpers) plus trinkets that last the adventure. Spend Trail Coins at Shade’s shop; leftovers become XP at the final stop, 1 XP per 3 coins.
Between adventures your companion keeps its XP, looks and frames (from chests, the shop and the final stop). The Logbook tab keeps past adventures, stamps and Field Notes.
Your first companion is free. Supporter access opens another slot every five finished adventures; Trivia Trails do not count.
Quibble’s Trivia Trail
Pick Trivia Trail in the type list and press Start the Trivia Trail. Stops may be trivia questions, Word Scramble, Timeline, Lockbox or Shade’s Dice; Quibble’s stall sells a few trinkets for the trail.
The trail finishes with the Grand Quiz, five questions in a row. It awards much less XP than a quest trail and does not advance companion-slot progress.
On quest trails, Quibble’s stops turn up now and then too; turn them off in Adventure settings. The demo is a separate practice trail and changes nothing of yours.