History

Find a session you logged, revisit its details or correct it.

The ledger

Every session you save is in History at once, under its day. One marked Waiting is kept on this device until it syncs.

Open History. It is in the sidebar on a computer, and a tab (or under More) on a phone.

Look under Today, the first day of the ledger: a session you just saved is there, with its length beside it. One you gave another day is under that day.

Open the session to see it whole, or to change it.

Saved without a connection? It is there all the same, marked Waiting until it sends itself: see Logging offline.

History is everything you have done, newest first, set like an account book: each month with its count and hours, then each day, then each session with its length beside it.

Robin's sample history runs back several years. At that length it stops being a feed and becomes a record you can look things up in.

What a line shows

On a computer, a session's line has the headline or the title, how it felt, the energy after, who was there, the scores if it was a game, and a line of your note. How it felt is a chip with its face and its word, coloured by the kind of feeling: reddish for the low ones, grey for neutral, teal for the good ones. The energy is a small battery with one, two or three cells filled, with its words beside it: drained after, same energy after or energized after. On a phone it is one row: the title, the feeling's chip and the energy's battery with its words, then the headline and who was there, a game's result on a line of its own (Sam 91 · you 78), and the length; press it for the rest (the note, the full scores, each person's page). On a phone, older sessions come in as you reach the end of the list; on a computer, press Older.

Finishes, new items, volumes added to a series and trophies sit between them in a quieter hand.

Opening and changing a session

Open any session to see it whole: every score, the expansions played, and what the others wrote about it if they are on ShelfChronicles. Edit opens it in the log sheet's layout; press Save changes and the change shows in the ledger at once, month total included, with Undo in the Edit saved toast.

By month, the table of sessions

By month, beside Everything and Sessions, draws your sessions as a table, a session to a row: Day, Item, Kind (the shelf's icon), Headline and Time (a phone keeps Day, Item and Time). It reads 100 at a time, under month headers that stay in view as you scroll, each with the month's count and hours, and an index of the months loaded so far takes you to one. Press a row to open its session. It is a way of showing the sessions, not a filter: Clear all leaves it, and History opens on it next time.

Finding a night

Find a night again: narrow the ledger with a filter, or type what you remember into the search. The cards beside the list follow; Clear all puts it all back.

Choose a filter, a person or a Circle for example: press Filters to see them.

Or type what you remember of the night into the search: a title, a name, a word from your note.

Open the session you were after to see it whole.

The sample only knows the answers it was captured with, so here the search and the Won by filter leave the ledger as it is. On your own history they narrow it like the others.

What you can filter by

Filters narrow the ledger to a shelf, a person who was there, a Circle or who won. “Every session with Maya” is a question this much data can answer. For co-op games, Won by has Won together and Lost together, so you can find every night the table beat the game. Pastimes, if you keep any, sit under their own heading: All shelves includes them, and All pastimes shows only them.

Clear all appears while a filter is on, beside Filters, and puts the search, the filters, a month you jumped to and the Sessions view back at once. By month stays as it is.

What the search reads

The search reads how a night is remembered: titles, headlines, who was there, the Circle, the expansions played and your notes.

Type a name, a Circle, a year or “won” and the search offers that filter as a chip under the bar, so “jonah” can mean every night with Jonah, not every note naming him.

While a search is on, the shelf chips beside it are the shelves of its results, the one with most results first, so a search for Wingspan offers Board Games.

Where the filters sit, and how a search is kept

On your phone

On a phone, Filters opens them in a sheet.

On a computer

On a computer the search, a few shelf chips and Filters share one bar. Filters opens a panel at the right: Shelf, Pastimes, Who was there, Won by and Circle (Jump to a month joins them where there is no month column). The columns beside the list hold the months, the month at a glance and By shelf.

On a wide screen the cards beside the list follow the filters, and each says so in its heading: with Maya picked, Last 12 months, the month in view and By shelf count only the sessions with Maya. The month card also lists the items you logged most that month, the most time first.

Back, a reload or a saved link

Filters and search live in the page's address, so Back, a reload or a saved link restores it.

What you removed

Removing is never final at once: Undo for a moment, then Removed in History for 30 days, where Restore brings a session back whole.

Open the session and press Remove.

Slipped? Press Undo on its struck-through line.

Later, press Removed (N) under History's search, then Restore on the session.

Undo, right after removing

Remove a session from its sheet and it goes at once: its line stays struck through, with Undo for a moment, in case the tap was a slip.

Removed with the keyboard, the notification stays until you close it: F6 reaches its Undo, and Ctrl+Z takes it.

What Undo or Restore brings back is underlined for a moment, with the focus on it.

Removed (N) and Restore, for 30 days

Changed your mind later? While something waits, History shows a Removed (N) link under the search and filters. It opens Recently removed: the sessions you removed in the last 30 days, each with Restore, which puts it back with its notes, people and scores, and presses a dated RESTORED stamp on its row.

Items taken off a shelf wait 30 days too: at the foot of their shelf, and in the same Removed (N) list in History, above the sessions, each with Restore. One put back returns with its sessions and its number. Adding one again asks whether to put the old one back, sessions and all. Below the items, the other removals wait 30 days too, each under its own heading with Restore: a pastime you let go of, a tag taken off your items, a member taken out of a Circle or a Circle's old name, a removed Circle, an unfollow, and a removed smart shelf, which comes back with its ranking and its tier list.

Delete now and Empty the bin

Delete now on a session's row, or Empty the bin at the foot of the list (Delete all sessions, while items are listed too), takes sessions out for good once you confirm: the row is struck through before it goes, and an emptied bin carries a dated EMPTIED stamp. Items are never deleted from here.

There is no Undo for that; a trophy one earned stays.

What removing takes with it, and what stays

Removing a session also takes back any volume it ticked.

When the session helped earn a trophy, the message names it: It helped earn “50 sessions with Jonah”; that stays yours.

A trophy stays when the session that earned it is removed; on a day left with only the trophy, its line says its session was removed.

Nothing deletes your history behind your back, taking an item off your shelf never removes its sessions, and marking something sold keeps it in your history as something you once owned.

Records

Every score you type becomes a record.

A game's page adds them up under How it goes: how often you won against the table (or together, at a co-op game), your best and median scores, and the best anyone at your table has scored. These are facts about the game on your shelf, never a league table of your friends.

Where else a record shows

The receipt says when a record falls, the moment you save: your best on this game, a first win against someone, a new crew record (the old one struck through beside the new score, like a ledger put right). Stats keeps the other kind under Odds and ends, like your longest single session and your busiest weekday.

Inside a Circle that keeps score, the records become a shared record book and a season table:

Circles, records.

Guide